Stylized 3D Artist known among riggers for topology that deforms clean without losing silhouette or form, the kind of asset that
makes a rigging team's job easier, not harder. That reputation reflects my core intention: strengthening the team in exactly the
areas I'm responsible for, so the whole pipeline moves faster. Full-cycle production experience (4+ years) spanning ZBrush
sculpting, Blender modeling, RizomUV unwrapping, Marmoset Toolbag baking, and Substance Painter texturing, with assets
tested and shipped across Unreal Engine 5, Unity, Godot, and Blender Cycles/EEVEE. Comfortable working directly with art
directors in fast, iterative feedback without losing quality or momentum.