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Ronme Moreira
Ronme Moreira
Character and Prop Artist
San Salvador, El Salvador

Summary

Stylized 3D Artist known among riggers for topology that deforms clean without losing silhouette or form, the kind of asset that
makes a rigging team's job easier, not harder. That reputation reflects my core intention: strengthening the team in exactly the
areas I'm responsible for, so the whole pipeline moves faster. Full-cycle production experience (4+ years) spanning ZBrush
sculpting, Blender modeling, RizomUV unwrapping, Marmoset Toolbag baking, and Substance Painter texturing, with assets
tested and shipped across Unreal Engine 5, Unity, Godot, and Blender Cycles/EEVEE. Comfortable working directly with art
directors in fast, iterative feedback without losing quality or momentum.

Skills

3D ModelingDigital SculptingLow-poly ModelingProp ModelingTexturingSculptingCharacter DesignRetopologyPBR TexturingTexture BakingStylized

Software proficiency

Blender
Blender
ZBrush
ZBrush
TopoGun
TopoGun
RizomUV
RizomUV
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter